Post processing, fixing scale and editing materials.

 I added post processing in unreal to make the town feel more like an old western. I added a little bit of bloom because bloom always looks good, I added some film grain to make it feel older and I added a vignette to complete the effect. Overall, this combo seems pretty effective at setting the overall tone/vibe. 




I also tweaked the lighting to make the scene more stylized but the simplicity and materials of my scene kind of limited my ability to get the desired effect. For some finishing touches I added some particle effects. I wanted some smoke and some dust particles to make the scene feel more arid and uninviting. I'm not very familiar with Unreals particle system so I could probably make the effect much better with some more knowledge. For now, it works though and adds some atmosphere. For future projects I would learn a lot more about both unreal and its particles, but I just don't have enough time. 


The last thing to do is the video flythrough, I don't have time to path out camera positions and I can't get screen recording working, so I'll have to just video the screen.


So far, I have done a lot of what I set out to do since my first submission, but I don't think I'll be able to finish everything. especially things like physics objects which aren't that important but are nice to have.

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