Final reflection.

 Overall, my scene came out good. At first, I set my goals and came up with an idea, although I didn't fully realize hose goals, I came pretty close and learned a lot about the process. My scene was modelled in quill VR and slightly edited in blender; I chose this workflow because I thought it would be easier than modelling things in maya. I thought this because of my general unfamiliarity with maya and also because i had modeled in Quill before. For me it was also more fun in quill. This way of working was more fun, but it led to a fair few problems during development. I first attempted to use unity to run my scene, but this proved difficult due to the way unity's lighting works and the way its materials work. These issues were exacerbated by my models very poor optimization which slowed everything down. These issues arose because I tried to skip crucial steps in development, ultimately costing me more time. 


 The Quill to unity method had many issues so instead of trying to fix them within unity I did some research and chose to switch to using unreal. I had initially chosen unity because I was more familiar with the software, but this ended up being a mistake. During my research I found a method to optimize my scene within quill, eliminating the horrendous lag and also saving me a ton of work. I chose to optimize the scene to make it easier to light and add effects in unreal. I also added some decorations and new meshes, optimizing as I went. When importing into unreal I imply relinked the colors of the quill scene using a material and lit the scene. I chose to add particle effects and post processing to make the scene feel much more finished. As a whole, I think my scene turned out well. For next time I would plan out my workflow better, making sure I know how everything will work/look between programs and knowing exactly what steps to take. If I hadn't run into so many issues with unity, I may have had more time to add more models and decorations to my scene, as well as refine the particle effects. 


Since the first submission I was able to do much of what I set out to but wasn't able to add physics objects and expand the town as much as I aimed to. if I had more time I would have.

Comments